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New site? Maybe some day.
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fuck basic and c minus minus. I hate both of those languages.
I know VB, Delphi, BASIC, JAVA, C--, C, C++, C#, J#, HLC (for PLC's) and more that I can't think of now.
and the scripting languages, perl, php, asp, jsp, javascript, vbscript, vb+, vba.. and some others I can't think of now.
Also, I've done tons of assembly work on 8088/8086 processors and some of the Z80 microprocessors.
Also, I know all those SQL types.. you know, TSQL, MySQL/ProgressSQL, MsSQL, MSQL, and HSSQL. |
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the_reverend said: fuck basic and c minus minus. I hate both of those languages.
I know VB, Delphi, BASIC, JAVA, C--, C, C++, C#, J#, HLC (for PLC's) and more that I can't think of now.
and the scripting languages, perl, php, asp, jsp, javascript, vbscript, vb+, vba.. and some others I can't think of now.
Also, I've done tons of assembly work on 8088/8086 processors and some of the Z80 microprocessors.
Also, I know all those SQL types.. you know, TSQL, MySQL/ProgressSQL, MsSQL, MSQL, and HSSQL. |
Aren't you special |
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the rev should write his own 'metal' distro of linux |
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I don't know asm.
little known fact, I've written 3 linux distros... but they were for my company. |
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after talking about this thread with carina, I think asm is an assembly language. if so, given the instruction set, I could use it. |
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asm is assembler. very useful for writing fast graphics routines back in the day... much faster than calling BIOS interrupts from C (yuck)
it's a little tougher to learn than just getting the commands... one has to be well aquainted with the processor architecture and registers, the stack, and memory addresses. the language itself is damn cryptic, but it's extremely fast. I don't know if it's used much anymore thanks to protected mode and Windows, I'm guessing DirectX is how most graphics are done nowadays |
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oops, that was me above (anonymous) |
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yeah, you need to know the processor arcch, but typically just the register count/function.
why didn't you just use pascal? or are you doing more that 2D? |
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the_reverend said: why didn't you just use pascal? or are you doing more that 2D? |
Well, it started off as 2D graphics library I wrote to use for developing games, then after Duke 3D came out, got inspired to change into a 3D engine using raytracing. I used a double buffer system and inline assembler to do most of the calculations and memory writes, then later just compiled it on its own.
I hope the line about Pascal was a joke, but in all seriousness the whole thing was in C. It never saw widespread use outside of some games I wrote as proof of concepts, because then DirectX came out and everyone jumped on that.
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Pascal rocked for doing 2D menus on the quick. They took that same idea forward into TCL/TK and Expect.
I've give up writting things that are out there for free, in library for, and worked on by 120398 other people. |
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